issues&Suggestions:
- the fact that the enemy's health increases with each round is unclear and makes the "DamageUP" perk look useless
- Give enemies different visuals based on how much health they have
- change of color and/or form
- Give enemies different visuals based on how much health they have
- level-up screen suddenly appears on your face
- Showing how close you are to level up
- a progression bar or something
- smoother transition
- an explosion killing all enemies and then a fade-in or slide-in of the menu
- alternatively, pause the game to open the menu without removing the enemies
- an explosion killing all enemies and then a fade-in or slide-in of the menu
- Showing how close you are to level up
- There is no choice in the level-up since you have enough currency to buy everything
- increase PowerUps costs
- increase even the cost of taking the same PowerUp each time
- Do not keep the drops after a level-up
- alternatively, pause the game to open the menu without removing the enemies
- alternatively, pause the game to open the menu without removing the enemies
- increase PowerUps costs
- The arrow it's hard to control
- when shooting: keep the slowed movement but decrease the recoil
- Repetitiveness
- new perks
- core barriers/shields
- placed around the core, blocks a certain amount of damage
- do not regenerate with each level up
- placed around the core, blocks a certain amount of damage
- core barriers/shields
- new perks
- increase the need for movement
- having enemy bullets hit you too
- new perks
- shield
- new perks
- new perks
- chances of placing a mine
- having enemy bullets hit you too
- Instead of a hold button to spread bullets, you can have a hold&release shooting in which the more you hold the stronger the bullet is, in this way, the player will alternate between tapping the input and holding it based on the situation
- Enemy variety
- orbital enemy
- orbit around the target while shooting
- laser enemy
- instead of shooting bullets, after positioning it starts shooting a laser that deals ongoing damage
- Missiles enemy
- shoots homing missiles aiming at the player
- orbital enemy