As you mentioned in your comment, the game was indeed made for a jam and we had a very limited time period. Still happy you played it and completed it (more than once!).
You’re right about randomization - we had bigger ambitions, including more elaborate items, aggressive monster behavior, and yeah, randomized exits and even entire levels. A lot had to be cut for time and rebalanced at the last minute. There are plans to expand the game a bit further now that the jam’s over and add all the features we couldn’t implement during the event. Thanks for giving out those additional pointers :)