Is the terrain procedurally generated? That would be a neat feature.
:) Yes it was! I used simplex noise to procedurally generate a new random terrain every round.
https://www.npmjs.com/package/simplex-noise
Credit to this awesome youtuber who broke it down for me and my high-school algebra skill level.
If you are interested, you can actually play with the noise parameters inside the game.
Toggle the UI by hitting tilde (`).