And also, probably, a modified version of this: https://fonts.google.com/specimen/MedievalSharp
iamcadenza
Creator of
Recent community posts
I had the same question. I found this: https://fonts.google.com/specimen/Patrick+Hand
Thanks! Yeah something with the a* pathing lib I used was bugging out with high enemy count which caused the jittering - never had enough time to debug it fully.
Unfortunately I ran out of time adding medals too - I'm sure you earned them though :)
More balance with the upgrades to make them more meaningful makes sense too. Feels like a waste if they don't stack well.
All great feedback - thanks so much!
:) Yes it was! I used simplex noise to procedurally generate a new random terrain every round.
https://www.npmjs.com/package/simplex-noise
Credit to this awesome youtuber who broke it down for me and my high-school algebra skill level.
If you are interested, you can actually play with the noise parameters inside the game.
Toggle the UI by hitting tilde (`).
