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Man, physics-based games are hard to make... and my foundation so far has been kinda wobbly. Still, daily logs first:

  • Day 7: Not much added. Copy-pasted some things from day 5's work. Added a "pull" mechanic but it's way harder to make it feel right than I imagined. Also, jump-thru platforms being jump-thru, when the player falls with certain angle they just go thru.



  • Day 8: Tweaked around the player's speed a bit. This time I really feel the disconnection between the player's built-in behavior and the "add force" actions. The player's speed from the behavior is completely separate from the forces. I can make it so that the force decreases over time using the player's gravity, walk speed etc. into the calculation, but I don't feel like putting in the work... Plus the swinging motion is just setting the player's position each frame, no forces at work. And I'm running low on motivation. No gifs today.

So, euhh, actually, mechanics-wise I've put in almost everything that I have in mind for the jam period. I'm thinking of adding a way to adjust the length of the swing while swinging and adding some sort of "lives" thing. I'm not even planning to make a main menu. The big thing I'll have to work on next would be level design. Either one simple level, with maybe some coins to collect in certain hard-to-reach places, or make it a scrolling map, some race with time...?

Just... physics games are about momentum , either real or just feels-like, or at least I think that's what they're about. I can't handle physics well, and the built-in behavior has its extents which my intention is beyond those. Maybe I'll redo everything once again and say goodbye to "Player is on land." Redo, because actually I've been redoing this everyday from day 1 - 5, every time testing new things. Maybe I'll make a Labo VI or even VII.


I guess 5 days a week is about right for me. There's still some things to do to make the game presentable, but, meh. I've learned my piece. I'm still going to work on this alright. Expect some minimal-effort assets and sounds, har har!

Okay, today's more wordy and rant-y. But still thanks for stopping by!