PS: big fan of this "cleaner / less detail" art style, along with the Airport set style.
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Thx pal :)
But this "cleaner / less detail" art style is difficult to do :) a lot of complications :) I will make the next set in exactly this style as well.
Next one on list is Apocalypse world, the world after the impact of an asteroid or a nuke, but the time I will need for the whole creation is in the stars :)
This is a bit selfish, as I'm working on
One thing I noticed is that if you go for a "flat/clean" style, it looks flat/clean even when zoomed out *i.e. 1 art pixel = 1 screen pixel on a 4k monitor" ; but for the "highly detailed" art style, it looks great when zoomed in "i.e. 1 art pixel = a 8x8 block of screen pixel", but unfortunately looks like high frequency noise when zoomed out (when 1 art pixel = 1 screen pixel on a 4k monitor) ; I think the issue is that the "high contrast detail in texture" (which I'm certain is very time confusing) ends up looking like high frequency noise when the visuals are zoomed out.Looking forward to see more assets you release. Do you have a discord server ?
Hi
Your project looks quite interesting.
It's like a game in some style when factorio was in the beginning.
No, it doesn't sound selfish, everyone works on some project, especially those who want to create something.
Of course, I'm also working on my game project. It's very difficult when you're alone and you have to do and fix a lot of things and the project goes very slowly.
yes i have discord.