Hi! This is coming from the Steam demo, but hopefully it'll still be useful! (Happened when Skylar used a skill against me)
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 572, in script call
call ironFistChapter1 from _call_ironFistChapter1
File "game/script_ironFist.rpy", line 127, in script call
call natSkyFight from _call_natSkyFight
File "game/scripts/other/setup.rpy", line 30, in script call
call battle pass (fixedset = 'skylarTestA', battle_music ="Phonon", jumpNext = "skyCodyFight", preambleScreen = "natSkyFight", retry = False) from _call_battle
File "game/scripts/battle/battle.rpy", line 666, in script
$ monsterTurns()
File "game/scripts/battle/battle.rpy", line 666, in <module>
$ monsterTurns()
File "game/scripts/define/battle_monsters.rpy", line 92, in monsterTurns
monsterAtk(m, t)
File "game/scripts/define/battle_monsters.rpy", line 423, in monsterAtk
monsterDmg(m, p)
File "game/scripts/define/battle_monsters.rpy", line 657, in monsterDmg
if dialogue == "skyVnat":
NameError: name 'dialogue' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 572, in script call
call ironFistChapter1 from _call_ironFistChapter1
File "game/script_ironFist.rpy", line 127, in script call
call natSkyFight from _call_natSkyFight
File "game/scripts/other/setup.rpy", line 30, in script call
call battle pass (fixedset = 'skylarTestA', battle_music ="Phonon", jumpNext = "skyCodyFight", preambleScreen = "natSkyFight", retry = False) from _call_battle
File "game/scripts/battle/battle.rpy", line 666, in script
$ monsterTurns()
File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/battle/battle.rpy", line 666, in <module>
$ monsterTurns()
File "game/scripts/define/battle_monsters.rpy", line 92, in monsterTurns
monsterAtk(m, t)
File "game/scripts/define/battle_monsters.rpy", line 423, in monsterAtk
monsterDmg(m, p)
File "game/scripts/define/battle_monsters.rpy", line 657, in monsterDmg
if dialogue == "skyVnat":
NameError: name 'dialogue' is not defined
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
CHI Project 2.0
Mon Dec 16 20:14:09 2024