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FMinuzzi

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2
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A member registered Sep 23, 2014 · View creator page →

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Recent community posts

Ah, I see! Even if it's hard, I'm glad to know there's a way to finish without being cursed.

Thank you! Glad you enjoyed it =)

That makes sense - this is still a lot for a jam game! Hope you had fun making it =)

What a strange and fun little game, I really liked the presentation of it!
Does it end when you put together all the mask pieces? I wasn't sure if there was more to do when it's just you and the mask at the end.

Embrace the inner bird! I had fun playing this, even though I'm not super good at survivors. I found myself not noticing when I got hit, maybe it could use a bit of a stronger reaction?

Ah, I really want to be able to finish this game without the mask becoming permanent! Is there a way to do that? (Maybe I'm just not very good at stealth, haha!)

That was fun - the yellow enemies were a little tricky, but I made it to the end! 

What a cute little puzzle game =)

This is a tough game! It took me many tries to pass the first level, the second and third were easier since I understood how things worked (though the randomness of the shop still made things take while). I had a fun time, though =)

This is a very cute puzzle game =) Some tight platforming on the later levels, but once you're sure what you're supposed to be doing it doesn't take that many runs to get it right.

An interesting puzzle game with a nice atmosphere and style!  

I like how the different masks change the level (especially the music!) Shame I'm not very good at dealing with the enemies, although I did eventually make it!

...Life goals? Haha! Hope you enjoyed your time with the game =)

This was so cute! Thanks for capturing the feeling of browsing game guides (I still have a small stash in my bookshelf!) 
I was going to put together a team, but... in the end I was captivated by the uncooperative regenerating Land Star, haha

This is lovely and touching, thank you for sharing =) 

Great demo, looking forward to the game!

This really resonates. Thank you for making it.

Thanks for putting out the demo! So much of gamedev happens away from people's eyes, but it's great to be able to play experiments and things that didn't quite work out or get made otherwise. 

Thanks! I just finished the demo without other issues =)

(1 edit)

No worries, it's all part of game dev =P  Hope it's ok if I keep posting these (I'm really enjoying the demo, haha!)

This one happened when Cody used Heartbreaker, though I was able to choose ignore and continue. (Although now that I think about it, I loaded a save mid-battle, which maybe I shouldn't have...)  

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/script.rpy", line 572, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 924, in script call
    $ mapTransition()
  File "game/script_ironFist.rpy", line 1190, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 158, in script call
    $ phoneTransition()
  File "game/script_ironFist2.rpy", line 257, in script call
    call blueYellowFight from _call_blueYellowFight
  File "game/scripts/other/setup.rpy", line 117, in script call
    call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle
  File "game/scripts/battle/battle.rpy", line 663, in script call
    call turn_actions from _call_turn_actions
  File "game/scripts/battle/player_actions.rpy", line 22, in script
    $ endTurn()
  File "game/scripts/battle/player_actions.rpy", line 22, in <module>
    $ endTurn()
  File "game/scripts/define/battle_def.rpy", line 597, in endTurn
    audienceChk(currentplayer)
  File "game/scripts/define/battle_def.rpy", line 990, in audienceChk
    globalCards.append(pickevi)
UnboundLocalError: local variable 'pickevi' referenced before assignment
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/script.rpy", line 572, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 924, in script call
    $ mapTransition()
  File "game/script_ironFist.rpy", line 1190, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 158, in script call
    $ phoneTransition()
  File "game/script_ironFist2.rpy", line 257, in script call
    call blueYellowFight from _call_blueYellowFight
  File "game/scripts/other/setup.rpy", line 117, in script call
    call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle
  File "game/scripts/battle/battle.rpy", line 663, in script call
    call turn_actions from _call_turn_actions
  File "game/scripts/battle/player_actions.rpy", line 22, in script
    $ endTurn()
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/battle/player_actions.rpy", line 22, in <module>
    $ endTurn()
  File "game/scripts/define/battle_def.rpy", line 597, in endTurn
    audienceChk(currentplayer)
  File "game/scripts/define/battle_def.rpy", line 990, in audienceChk
    globalCards.append(pickevi)
UnboundLocalError: local variable 'pickevi' referenced before assignment
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
CHI Project 2.0
Wed Dec 18 17:29:15 2024

Thank you! I kept playing and got quite far, but hit another error when fighting blue and yellow (can't remember what triggered it this time, sorry)

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/script.rpy", line 572, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 924, in script call
    $ mapTransition()
  File "game/script_ironFist.rpy", line 1190, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 158, in script call
    $ phoneTransition()
  File "game/script_ironFist2.rpy", line 257, in script call
    call blueYellowFight from _call_blueYellowFight
  File "game/scripts/other/setup.rpy", line 117, in script call
    call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle
  File "game/scripts/battle/battle.rpy", line 663, in script call
    call turn_actions from _call_turn_actions
  File "game/scripts/battle/player_actions.rpy", line 22, in script
    $ endTurn()
  File "game/scripts/battle/player_actions.rpy", line 22, in <module>
    $ endTurn()
  File "game/scripts/define/battle_def.rpy", line 597, in endTurn
    audienceChk(currentplayer)
  File "game/scripts/define/battle_def.rpy", line 986, in audienceChk
    pickevi = evi[p.clues]
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/script.rpy", line 572, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 924, in script call
    $ mapTransition()
  File "game/script_ironFist.rpy", line 1190, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 158, in script call
    $ phoneTransition()
  File "game/script_ironFist2.rpy", line 257, in script call
    call blueYellowFight from _call_blueYellowFight
  File "game/scripts/other/setup.rpy", line 117, in script call
    call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="An Unwavering Will", preambleScreen="blueYellowFight") from _call_battle
  File "game/scripts/battle/battle.rpy", line 663, in script call
    call turn_actions from _call_turn_actions
  File "game/scripts/battle/player_actions.rpy", line 22, in script
    $ endTurn()
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/battle/player_actions.rpy", line 22, in <module>
    $ endTurn()
  File "game/scripts/define/battle_def.rpy", line 597, in endTurn
    audienceChk(currentplayer)
  File "game/scripts/define/battle_def.rpy", line 986, in audienceChk
    pickevi = evi[p.clues]
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\revertable.py", line 221, in __getitem__
    rv = list.__getitem__(self, index)
IndexError: list index out of range
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
CHI Project 2.0
Tue Dec 17 21:45:31 2024
(1 edit)

Hi! This is coming from the Steam demo, but hopefully it'll still be useful! (Happened when Skylar used a skill against me)


I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/script.rpy", line 572, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 127, in script call
    call natSkyFight from _call_natSkyFight
  File "game/scripts/other/setup.rpy", line 30, in script call
    call battle pass (fixedset = 'skylarTestA', battle_music ="Phonon", jumpNext = "skyCodyFight", preambleScreen = "natSkyFight", retry = False) from _call_battle
  File "game/scripts/battle/battle.rpy", line 666, in script
    $ monsterTurns()
  File "game/scripts/battle/battle.rpy", line 666, in <module>
    $ monsterTurns()
  File "game/scripts/define/battle_monsters.rpy", line 92, in monsterTurns
    monsterAtk(m, t)
  File "game/scripts/define/battle_monsters.rpy", line 423, in monsterAtk
    monsterDmg(m, p)
  File "game/scripts/define/battle_monsters.rpy", line 657, in monsterDmg
    if dialogue == "skyVnat":
NameError: name 'dialogue' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/script.rpy", line 572, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 127, in script call
    call natSkyFight from _call_natSkyFight
  File "game/scripts/other/setup.rpy", line 30, in script call
    call battle pass (fixedset = 'skylarTestA', battle_music ="Phonon", jumpNext = "skyCodyFight", preambleScreen = "natSkyFight", retry = False) from _call_battle
  File "game/scripts/battle/battle.rpy", line 666, in script
    $ monsterTurns()
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\SteamLibrary\steamapps\common\CHI Project Demo\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/battle/battle.rpy", line 666, in <module>
    $ monsterTurns()
  File "game/scripts/define/battle_monsters.rpy", line 92, in monsterTurns
    monsterAtk(m, t)
  File "game/scripts/define/battle_monsters.rpy", line 423, in monsterAtk
    monsterDmg(m, p)
  File "game/scripts/define/battle_monsters.rpy", line 657, in monsterDmg
    if dialogue == "skyVnat":
NameError: name 'dialogue' is not defined
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
CHI Project 2.0
Mon Dec 16 20:14:09 2024

A short and sweet game about a mother and daughter driving home, and their caring relationship!

Tender sits nicely between 'real' and 'surreal'. Some conversations I could see myself having with people, others are (probably) just outcomes of dating alien creatures in a strangely rigid dating system.
Most of what I can say about this game - how frustrating it can feel to find someone decent to talk to out of a wide pool, wanting to win a character over but not knowing how, wondering if silence means they're busy or not interested - just goes to show that Tender acts exactly as it should. Just make sure to remember that when you start playing!

This might be too late, but it is!
https://store.steampowered.com/app/1604640/Tender_Creature_Comforts/

A very interesting adventure game which sees Dot travelling back in time and learning about her family's history with her neighbourhood in Detroit - which helps her figure out what to do with her own future.
It's short, free, and a great way to explore a time and place not all of us are familiar with. Definitely give it a go!

A short and sweet game. Fish, grow plants and make friends while helping clean up and revitalise a small world. Nice to relax with, alongside a cup of tea or an audiobook (though the fishing minigame can be a bit more challenging, if you want it to!)

I love that a game about slowly creeping despair can can feel like such a sweet, touching experience by the end! If anything about this short narrative horror game sounds appealing, give it a few hours of your time.

An enjoyable, short-ish game featuring a non-binary ace protagonist whisked away by aliens to live out (or prolong) the rest of their life.
It's labelled as a dating sim (and there are robots and humans to date!), but it's at least as much about your character's medical condition and journey, and the support they get along the way. Even 'bad' endings and failed dates add to your story, the same way the game encourages you to enjoy life while you have it. I would suggest playing as many routes as you can, to flesh out the characters =)

Placebo Love is a thoughtful exploration of loneliness, connections, and many different kinds of bonds.

It's a scheduling game with many helpful conveniences to help you see all the content, with pleasant music and art, and occasional minigames to give things a different feel.

I broadly enjoyed the characters (especially CC!), although the overarching mystery didn't quite capture my imagination. That said, the game is overall well worth playing! 

A lovely little game, perfect to unwind on its own, or alongside watching something else (you can fish by sound or visual cues). The small bits of story add to the experience. I believe in you, Pengu, but make sure to take your time ❤

This is a lovely game! I learned about psychology and philosophy alongside enjoying the characters' interactions, all with a nice presentation (in terms of the art and music, but also the crafting and enchanting).

I want to see more games like this - whether I agree with every character/story/theme or not, I found it interesting.

Aaah this hits hard! 😖 

That's amazing, congratulations! It's very well deserved!

Mini Review:
A lovely, poetic game about being a creature of the deep. It’s short, so I don’t want to spoil too much – if you’re in the mood for something that can be surprisingly touching, give it a go!

Mini Review:

A space exploration and trading game with a nice atmosphere, perfect to play in short sessions. It’s a very relaxed experience, despite the fact that you know your trip is one way – it’s all about what you see along the way. Chart your way through each zone, choosing areas you think will want your trade goods, or whose descriptions sound interesting. Once you land, you might trade your wine for an interesting sculpture, collect samples to help someone’s research, or recruit crew members to help you travel. It’s a lovely game to dip into space, take in a few planets at a time with some lovely ambient music, and come out refreshed.

if not us community · Created a new topic Mini Review

Five characters, five stories told in different ways. Glimpse the characters’ past and present in this fantasy world, see what drove them to this point, what motivates them to fight, what it is they can’t afford to lose. There’s lots of different threads to follow, and while it may not be clear how it all connects at first, seeing all the different perspectives made the story come to life for me. Definitely a treat for fans of fiction (interactive or otherwise)!

Mini Review: The Silence Under Your Bed is an easy-going kind of creepy. As with any good collection of stories, each is unique and memorable, a bite of something flavourful and uncanny. The art and music help each story stand on their own while forming a coherent whole. It’s the perfect game if you’re in the mood for a pleasantly chilling atmosphere!

I played Bleep Bloop on the Switch (2 player co-op) and it was great fun! It's tough enough that you might find yourself naming manoeuvres so you can communicate faster ('do the circle thing!'), but short enough to finish in 1-2 sittings. Perfect for a fun evening or weekend with a friend! 

Hehe, this was fun =)