A lovely, poetic game about being a creature of the deep. It’s short, so I don’t want to spoil too much – if you’re in the mood for something that can be surprisingly touching, give it a go!
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A space exploration and trading game with a nice atmosphere, perfect to play in short sessions. It’s a very relaxed experience, despite the fact that you know your trip is one way – it’s all about what you see along the way. Chart your way through each zone, choosing areas you think will want your trade goods, or whose descriptions sound interesting. Once you land, you might trade your wine for an interesting sculpture, collect samples to help someone’s research, or recruit crew members to help you travel. It’s a lovely game to dip into space, take in a few planets at a time with some lovely ambient music, and come out refreshed.
Five characters, five stories told in different ways. Glimpse the characters’ past and present in this fantasy world, see what drove them to this point, what motivates them to fight, what it is they can’t afford to lose. There’s lots of different threads to follow, and while it may not be clear how it all connects at first, seeing all the different perspectives made the story come to life for me. Definitely a treat for fans of fiction (interactive or otherwise)!
Mini Review: The Silence Under Your Bed is an easy-going kind of creepy. As with any good collection of stories, each is unique and memorable, a bite of something flavourful and uncanny. The art and music help each story stand on their own while forming a coherent whole. It’s the perfect game if you’re in the mood for a pleasantly chilling atmosphere!
I played Bleep Bloop on the Switch (2 player co-op) and it was great fun! It's tough enough that you might find yourself naming manoeuvres so you can communicate faster ('do the circle thing!'), but short enough to finish in 1-2 sittings. Perfect for a fun evening or weekend with a friend!
Hello! I'm working on my submission, and I have two quick questions about the word/art limit.
- I've been adding up all the words that could be presented to the reader across all playthroughs and keeping them under 1000. I have one passage (let's say 50-words long) that the reader can go to a few times across the story, which I counted as 50 words. I just wanted to check you don't think it should count as 200, 250 or 300 words, depending on the number of times the player finds that same passage.
- Are cover and/or background images okay for a prose submission?
Thanks, looking forward to seeing other people's entries!
I just submitted Attunement to the AceJam! There's still a bit of time before the deadline, so if anyone would like to try the game, I'd love some feedback (and let me know if you want to be credited as a tester!).
Anaïs' monthly ritual, used to strengthens the bonds with her magical items, is interrupted by her partner Grant. Rather than put it off, she decides to continue, and use it as an opportunity to tell him a bit more about herself, as she created the items during moments of personal realization and change. Among these are the first time something magical happened to her and her first inkling that she might be asexual.
Attunement is a twine game, and takes 20-30 minutes to play.
Really enjoyed the game =) A couple of things I've seen on my walks (sorry if they're already in the game and I didn't see them!) - old shoe, interesting cloud, lost tourist, broken fence, nice-smelling lavender bushes, piles of leaves, camper van, lost scarf/gloves.
I'm having a lot of fun with this =) The periodic rearranging of items solved my early misfiring problems (I seem to throw things at corners a lot and then have trouble getting them back out), and now I think my aim is getting a bit better =P