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★★★★☆

This game is actually just so fuckin good. I lost track of everything playing through the two available areas for I think like an hour or two. All of the controls are responsive, and I'm 99% certain there's some unmentioned physics tech, but I haven't found anything just yet. 

I'd buy this game just for the platforming. (Though the H aspect is wonderful in it's own respect, it honestly isn't necessary as a selling point.) 

That said, I do have one semi-big gripe with the game, and that's how basic the enemies are currently. 

(Obviously this is a demo and there will be more enemies, based off of your recent post, I'm just rating this off of what is currently there.)  

a couple of ideas I've had whilst playing for enemy-types.

-Armored units who can only be damaged mid-dash

-Units that are tanky, but have a weak point on their head for an instant-kill

-Units that when killed produce a slowing radius after a delay, maybe paired with a projectile-spitting unit, to encourage fast and accurate gameplay

Though if the game is meant for mainly platforming challenges as opposed to enemy based challenges, I'd still eagerly await it's release. 

I apologize if this is a bit much for a comment, I haven't had this much fun playing a game in years, and it really took me by surprise. 

Looking forward to it greatly! 

Yay, thanks for the in depth review and feedback ^^

For the enemies, I'm sorry but it will stay very basic. I mainly built the game for platforming more than combat. There will be some boss fights though, but those will be very basic.