★★★★☆
This game is actually just so fuckin good. I lost track of everything playing through the two available areas for I think like an hour or two. All of the controls are responsive, and I'm 99% certain there's some unmentioned physics tech, but I haven't found anything just yet.
I'd buy this game just for the platforming. (Though the H aspect is wonderful in it's own respect, it honestly isn't necessary as a selling point.)
That said, I do have one semi-big gripe with the game, and that's how basic the enemies are currently.
(Obviously this is a demo and there will be more enemies, based off of your recent post, I'm just rating this off of what is currently there.)
a couple of ideas I've had whilst playing for enemy-types.
-Armored units who can only be damaged mid-dash
-Units that are tanky, but have a weak point on their head for an instant-kill
-Units that when killed produce a slowing radius after a delay, maybe paired with a projectile-spitting unit, to encourage fast and accurate gameplay
Though if the game is meant for mainly platforming challenges as opposed to enemy based challenges, I'd still eagerly await it's release.
I apologize if this is a bit much for a comment, I haven't had this much fun playing a game in years, and it really took me by surprise.
Looking forward to it greatly!