This is very well put together, and you did a great job of making a puzzle out of the timing. I'd love to see more of it. I think the only thing I'd really like to see in terms of quality of life is some kind of post-loop breakdown so I can know exactly how my skills translated into the permanent upgrades. Aside from that, yeah, this was a lot of fun, and I look forward to updates.
Thank you for the kind words!
I did have plans for a post-loop breakdown, but ended up pushing it back to v0.2.0. Other than a bugfix update in the next few days, I plan to take a break by working on a different game for a short time before I decede whether or not to start on a content update for this. Really glad you enjoyed it though.