Many thanks for the feedback, will check it out.
Viewing post in Wonder Slave Trainer (Villain Simulator) comments
error 2: also occurs later in the game on the other levels. There must be a jump mark that always jumps to the respective boss in the level.
What I find very annoying is that the update window keeps popping up. Yes, there are updates, which I think is great, but I don't have €30 a month to afford another level for the game and another membership doesn't allow me to do any more levels because of the 2 level limit and the fact that this game isn't included in the smaller subscriptions.
I have the feeling that the higher my level, the more often the window appears.
Since the test assignment doesn't work as described in the readme file in the appendix, the constant clicking gets really annoying in the long run.
I have the feeling that the description is a mix between renpy and UnityPlayer.
The other languages described on the homepage don't exist either.
This gives the impression that the demo is already in 4 languages. Here at itch.io it is described that it is only available in version 7 or later in these languages, which you cannot buy here.
The website and the readme file also tell you that this game runs on HTML 5.
I hope I was able to convey enough errors and my own impressions and you are not angry with me for that.
If something comes across as nasty, then that was not my intention and could be due to the translation.
Yeah, the WST demo is really outdated, maybe will update it.
The game was worked on HTML5, until we created over +4Gb of vids/renders, it's too much for web games.
About crowdfunding on SubscribeStar https://subscribestar.adult/zuleyka
There're 3 games and +100Gb hentai created by Zuleyka Games studio for +10 years, so the high tiers are pretty cheap for such amount of content ;)
Thank you for the details, we appreciate any honest opinion.
translated with DeepL
It does not concern the demo but the latest sales version 6.4 here.
How about they split your bundle of 10 years ?
What is the customer interested in ?
The customer may only be interested in this game.
Just offer finished levels or extras individually to the masses.
For a fee, of course. Depending on the effort and background of the creation, the price should then be flexible.
Example:
A private programmer who creates something like this is happy about every bonus payment because it is his hobby. He does not live from his hobby.
Then I would release a good playable demo for free
Sell the finished version and then maybe charge €5 per version for each further upgrade.
If it's not his hobby and he has to make a living from it, then maybe €10 per version because of taxes etc.
Depending on how much you sell, you can see how popular it is and whether you can put more work into the project.
For people who enjoy all your projects, the membership is ideal
I would also not set the division in the membership with 2 versions behind it,
but rather make it playable 2 weeks before release.
You always have to remember that you are not giving any guarantees. You don't promise a new version every month
and so I would have to pay 30€ per version for this game and if a new version takes 3 months then that would be 90€ for me.
The
Translated with DeepL.com (free version)
That is very nice.
I would suggest offering more recent updates for sale as well.
The background is. The gaming world is unfortunately short-lived. Interest in a game can be short-lived.
What a player finds interesting today may no longer interest them next month. That's revenue you can take with you as a developer.
I have one more comment about the game.
Maybe you should rethink the animation speed during training or even make it adjustable in the options.
I think 75% would be enough. A speed that is too fast looks funny and a slower speed can look more erotic.
Depending on what purpose you want to fulfill.
Anyway, I would like to thank you for the nice conversation.
Translated with DeepL.com (free version)