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(+2)

Well i was making another devlog but then accidentally deleted it so the SHORT VERSION is I made the first map node and i'm going to use it to write and test my code before making the other nodes, here are the two versions of it:

(It's not perfectly aligned cuz i made it with the snow enabled, whoops)

Next steps are handling the visibility of the snow/flowers

The flowers are children of a node called "Bloom" that is hidden at the start and will be un-hidden when the snowman is destroyed

The snowy objects are children of a node called "Thawable" which i will disable the snow either through a nested for each loop where i'm getting all the children of "thawable" then all the children of those and disabling certain meshes, or by having each map chunk inherit the trees and ground from different tree/ground scenes and disabling the snow on the one they inherit from which if i'm understanding godot correctly *should* disable it on all these as well.

Glad for all the support so far, see ya next update!