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Day 5

I don’t feel like I got much done today. I started an hour or so later than usual, which didn’t help.

I moved a few things around in my scene in order to modify the controls. The game is now a runner. It’s not intended to be infinite, because I have a definite ending in mind, but you can’t stop moving forwards.

I spent some time working on adding dialogue between Coldy (main character), and the melting ice cube I imaginatively named Melty Guy yesterday. This is intended to provide a little bit of exposition, and then get out of the way.

I tried using something I found on the asset store, but it seemed like overkill. I decided to just add in a canvas, a panel, and some text. It took a while to get the logic correct for pausing gameplay, displaying the box, then dismissing it on input, but I got it working a few minutes ago.

I’m calling it a day at that, because it’s midnight, and I’m tired.

Oh, I did something I wouldn’t normally do when I have such a short amount of time… I upgraded Unity to the 2019.3 release. Thankfully nothing broke.