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(2 edits) (+1)

I see.

Why, the tiles are wall/no-wall rather than dungeon/non-dungeon.

For the later we'd have to redraw the tiles.

Alternatively you can figure out which cell is an edge in a separate step - each cell that has any dungeon neighbour that is a non-dungeon would be a wall; set them on a separate layer.


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> However it sounds like in need two layers - one to fill in just the edges/corners on an upper layer and another under it for the inner layers for the floor?

I think this is consistent with what's in my head:

- LAYER ABOVE: walls
- LAYER BELOW: floors