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(+1)

That's very interesting concept and it looks good! I like quick switching to another weapon and the fact that pushing weapon down the tower can also be a tactic :D My first thought was to go down as fast as I can and I was a little surprised when I've seen that high score is based on how many enemies I've killed... maybe it's because of our game's concept though :)

Thank you for your comment. I'm really happy that someone played this game and had fun with it. Actually in our game, high score is based on how many floors you passed, not enemies. 

Oh, floors makes more sense, at least in the way I've played :)