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I finished it and I'm glad it has an end unlike a lot of clicker games. Having the coup upgrade over time is an interesting solution to the problem "How can I make a good progression without including a thousand things to click on?" You were able to squeeze a lot into just a day's work The only suggestion I have is that it would be less tedious if you were able to buy every coup, you can afford, with one click. Keep up the good work


Why thank you kindly for the kind words my good friend! I am glad you enjoyed the game! :)

I must say i agree with what you say with regards to being able to "Batch Purchase" the coups :) I do wonder here and there if this game concept is one I will revisit and develop a refined successor to this game with a lot more design efforts put in than just that of the 1 day :P

Even if you don't revisit the idea, I'm sure you would have learnt a lot from making this