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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Solved] Uncaught exception - std@socket_write

A topic by Hikikomori000 created Dec 21, 2019 Views: 524 Replies: 16
Viewing posts 1 to 7
(1 edit)

Hello!

I got a problem with the gmlive server executer. When I load it in game it closes directly.

After using the the executer with CMD I get this error message :

[ee66c442|127.0.0.1:63835] ready! 1 live file, 0 globalvars, 1 macro, 54 scripts, 0 enums.
Called from ? line 1
Called from live/server/GmlLiveServer.hx line 292
Called from C:\Tools\Dev\Haxe\haxe\std/neko/_std/sys/net/Socket.hx line 152
Uncaught exception - std@socket_write


Any idea how to resolve this?


Many thanks.

Update : tried to download last Haxe - Neko update in case but failed to work.

Developer

Are you using the current version of GMLive? And what IDE/game platforms? I think the only way this can happen is if the game is so big that the HTTP request to gmlive-server times out while the server's gathering up a list of resources. 

Hey thanks for the reply.


Yes the GM live is the lastest one you posted. As for the IDE i'm using v2.2.5.481 and Runtime v2.2.5.378.

My games is pretty massive so maybe the problem come from that as it seems the GM Live work with a smaller project. Any fix to make it work on bigger project? Many thanks!

Developer

See if the new update fixes this

Hello!


Thanks for the reply.


I tried your lasted version you posted a couple of hour ago. Unfortunatly this new update create me a C000007B error when starting the gmserver exe.

Seems like all my VC_redist are up to date. As seen in your other post I tried the 32bit and 64bit version to seems if this resolved the issue. Doesn't seems to help. I don't have this error with your previous version of GM live.

Developer (2 edits)

Alright, what if you remove the DLLs/NDLLs from included files and replace them with these?

https://www.dropbox.com/s/18ednn5zyyybw2b/neko.zip?dl=0

Edit: also uploaded to itch page https://yellowafterlife.itch.io/gamemaker-live/devlog/118991/shader-reloading-sn...

(1 edit)

Hey thank you for your reply.


I changed the 3 files you included in the dropbox link.

After doing so, if I launch the gmlive-server.exe i get an error message saying gcmt-dll.dll is missing.

Developer

Just updated the ZIP (same link) to include that DLL as well

Many thanks, this resolved the issue!

I'm getting the same error when starting the server. The dropbox link is a dead link, files don't exist, 404.

Developer

As I have mentioned in my previous reply, I have since added the files to the itch page as a free download. I'll be releasing a new update later today.

(1 edit)

Ah I see... I had looked previously via my web browser on the itch page and the file was not downloadable (even though I was logged in). But when I downloaded the itch.io app and accessed the page again via the app, I was able to download it.

Same! i'm getting the error 

"The application was unable to start correctly (0xc000007b). Click OK to close the application."

My IDE version is 2.2.5.481 with runtime version 2.2.5.378

I can also use GMLive before but not now

Hey you can look up YellowAfterLife answer up in the thread. Worked for me!

It works! Thank you!