Here's my two-hour development process sped up to a 5 minute timelapse video:
Normally I pre-plan almost every aspect of my jam games, especially for TriJam, so the development process is smooth, I always know what I'm going to do next and can optimize my time very efficiently.I did not do that here... I started with barely over 2 hours remaining until the jam ended (far beyond when the project should be uploaded), I was exhausted from consistent sleep deprivation this last week due to lots of busy things, and I had 0 plan.
I had some idea for a TriJam 54 game where you played Texas Hold 'Em with the devil for your soul while the devil cheated, called Texas Hold Damn, but this was not plotted out enough for me to work on it efficiently, and it was a pretty ambitious idea that likely would not be super finished in 3 hours, much less less than 2 hours, especially when I was so tired.
I completely ad-libbed this game as I went along in the 2 hours, and I was very much struggling to stay awake, particularly towards the end. I'm happy with it under the circumstances. Probably the most dramatic game jam development process I've had so far.