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most 48x48 tiles I have seen are natively 16x16 just scaled up 3x. Are your tiles natively 48x48? the "pixels" look 1x1, not 3x3.

(1 edit)

Hi

To your question.

I always do everything in a 48x48 grid. After creating it in a 48x48 grid, I put it in 768x768 for rpg maker tilesets. The animation trees are mostly in 154x158 dimensions, the scale can be better there. The characters are 48x96 and put in rpg maker 576x768. Everything is made for rpg maker but approximately 2x scale should be ok.

I use 2k screen 2560x1440 

If you use a 4k screen, I don't know how the pixels look on such a screen when they are  scaled.

scale 2x -from solar colony

It's fine for larger props, but it's worse for small props.


If you have any questions, I will be happy to answer them.

Not a question, not a criticism. I just noticed something about your art style different from other tilesets I've purchased: you draw an outline pixels around the object. These outline pixels simultaneously look crisp on 48x48 and blurry when down sampled to 16x16. Not a criticism, not saying either size is better; just found it an interesting observation when trying to understand how your art style differed from other asset packs I bought.

Hi

If you mean black outline pixels, they're only in bonus tilesets , if the ground is a similar color, the props with black outline pixels will stand out better, and of course there are always tilesets too without black outline pixel. This is for black outline pixels.

Maybe because when it is down sampled, it gets blurred because before that it was in a higher resolution than 48x48 but 96x96x or higher. Maybe that's what causes it.

Just for info, explanation, what I do differently and for understanding..

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With larger props like (154px158p), it is not a problem if I create it with my technique, but it is difficult to create props that are only in the range of 48px48p (such as small stones or various other things) because they are small and there is limited to very little space for details. That is why I make it from many layers. Different colour shades and shadows so that I can make even small things very detailed.

but not every layer of detail can be created only in a 48x48 cube and I have to create a layer, for example, in 96x96 in order to be able to create details and then I insert them back as a layer in 48x48 and a better detail will be created than if I created it directly only as 48x48.

Of course, it's not always perfect, a few of them end up in the bin as well. :)Some that have beautiful details create teeth on the edges and I don't know why at all. I have to correct the outline.

Sometimes I make bigger props like trees from 60+ layers,or I create more advanced layers that are combined from several small layers and saved as one layer and then only need about 10 layers

This is how I create....

but your observation is interesting. I never tried to make it down sampled. Because I always targeted the rpg maker mv and mz.