Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey TLiad, thank you so much for your feedback and kind words—it means a lot! I'm glad that everything is working perfectly with version 1.4. 😊

Regarding version 1.3, I appreciate the heads-up about the transitions not working as expected. It's great to know that the static option worked, but I'll make a note to double-check those features in case they need further tweaking.

Now to your suggestions:

  1. Weighted Brushes for Transitions: This is an excellent idea! Adding weight ratios for brushes in random transitions sounds like a fantastic feature. I’ll start brainstorming how to integrate it and see if it can be implemented in a future update.
  2. Spray Brush Compatibility: Making the transitions work with the spray brush is a bit tricky due to how Aseprite handles it. This has been on my mind while working with live brush, at the moment the spray brush properties is not yet accessible. But I’ll revisit this to see if there’s a more elegant solution beyond auto-clickers. If it’s feasible, I’ll definitely aim to include it!

Thanks again for your thoughtful suggestions and support. It’s feedback like yours that keeps me motivated to improve these tools! And shoutout to Carbs Code for all their incredible contributions as well😊