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(+1)

It's Day 3 now, so I figured I'd post my progress. Log:

  • Day 1: Messed around with the engine. There's a built-in platformer engine inside already but I decided to not use it. Went for changing X Y positions instead of using "add force." Also tried the engine's collision check and "move object away from..." action. Learned a lot of obvious things like "putting a brake." Now I think I was just making things harder for myself...


  • Day 2: Kinda fixed the jump and movement mechanics...? Also added the shooting mechanic for the hook. At this point I realized that collision check is problematic.



  • Day 3: Decided to switch to the engine's built-in platformer things. There's this "bullet through paper" thing that keeps happening when the hook collides with things, making it messy. Also, setting up the player-platform collisions are tougher than I first thought, when tying it with gravity, player's move speed etc. Hence me switching over to built-in "behaviors." Now I'm halfway thru the circular motion for when the grappling hook is stuck. I'm thinking of either shooting the hook at mouse pointer or making some special "magnetic" spots so that it'll get stuck nicely. 



Man, I made so many mistakes doing this... But I'm glad I did though. :D. Also LICEcap'd a lot of things just like last jam. 

Next up I'll have to set the collision to cancel the swinging mode and make up my mind for how to trigger the swinging. I'll add more things after if I can.

Thanks for stopping by! +sorry not sorry for the gif dump :)