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It's this!

I understand to some extent what the page behind the link explains. I even know what the rule is supposed to create: an irregular, cyclic fluctuation of the value for Concordance, so that a Rotapriest has access to all four spokes of the wheel alternately. Nevertheless, I don't understand which game element the imaginary number “i” refers to. Is it not possible to give an example from a real game situation? That would make me happy.

I imagine i as the "Wheel" that the Rotapriests worship, and thus they put their Concordance to the Wheel and the result determines what powers they have. i, in terms of both literal game-mechanism and how a Rotapriest feels it, would be the axis that turns the wheel when the Rotapriest changes around it.

(+1)

Too bad. I'm obviously too stupid for this game.  Thanks for your efforts though.

See the blog post. "the imaginary numbers obscuring what is actually just a dial that goes from 2 to 5 and then back down to 2"

The powers, in order, correspond with Correspondence of 2, 3, 4, and 5. Note how each entry has a chance to change one's Correspondence.

Thank you! I have tried to regulate this via a houserule. No idea - it almost looks like it does pretty much what the original does... (we had our first session the day before yesterday).