I wish I'd known about this at my last MRI!
xiombarg
Creator of
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As I mentioned elsewhere, these rules confused the heck out of me until I read the 1e rules.
Consider this rule from 1e:
Very clear. Then this from 2e:
Without the context from 1e, this made absolutely no sense. Why would the game require you to accuse two suspects? What happens when you accuse the first one?
Eventually this is sort of covered in 2e... In this weirdly terse rule.
Like, it was completely unclear to me that checking if I'm done meant "Is this the second suspect?" until I read the superior 1e phrasing of the rule.
Other issues include collapsing "rumors" and "statements" into "leads" in a way that makes it completely unclear how they work. It doesn't help that the example on p. 6 of 2e doesn't explain whether all of the example is one Investigator turn, two, or three. (The 1e "move" phrasing makes this much clearer.)
Really, in a lot of ways the 2e rules read less like a second edition and more like a quick reference for the first edition... except it's longer despite being more terse and less clear.
And the longer, less clear version costs $4.
I wish I understood the choices here. I acually like this game, now that I've read the 1e rules! Reminds me of Brindlewood Bay.
So, uh, I started with the 2e rules and couldn't really get how the game was played. Then I went back and read this.
These rules are an order of magnitude clearer. What made you go to a more complicated ruleset with more terse, difficult to understand phrasing?
Maybe the new rules seem clearer if you read these first, but they're extremely confusing if you start with them.
I've gone into more detail on the 2e page.
I created this game specifically for this jam.
The concept I'm "exploding" here is the basic thing I like about my favorite game no one will play with me, Trials of the Grail: Distilled.
It's the idea of using a Trail Quest structure for a campaign, but for any genre. If you want to be Starfleet officers looking for a whale to appease a powerful set of aliens rather than knights seeking the Grail, you can.
By using the 24XX system, I've removed a ton of the system kruft that was slowing this amazing concept down.
Well, I actually think it's interesting that there are multiple entrance choices, but I agree that maybe one of them should be more prominent.
Let's see, confusing bits... Hmm, re-reading this, I can only find one. Or else I understood it better the second time LOL
"Disembodied shadows hide among the trees. They get excited by the sweet scent of fruits, beware."
Wait, so they're always excited? It looks like all the trees have fruit.
I imagine something like the Nobilis character sheet (snipped below) would work. I'd just write the number for each pool (rather than bubbles for attribute like Nobilis has), but have bubbles to fill in/ tick off for the actual Effort (like MPs in Nobilis).
Maybe I'll make a character sheet later; it shouldn't be too hard.