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Kirt Dankmyer

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A member registered Apr 01, 2015 · View creator page →

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Thank you for review! If it makes it to the table, I'd love to hear how it goes.

Less scary than I expected, but excellent sound design and some interestingly surreal endings, as well as some visceral ones. 45 minutes of gameplay, worth the dollar I paid for it. 

So, this is a well-focused one page RPG. 

I only have two quibbles: 1. I wish there was a narrative cost to failed rolls, rather than just a stat cost 2. It's not clear to me who controls Steeds? 

But those are only quibbles. Steeds are optional and the GM can add narrative costs to the fiction without breaking anything. 

I'm a big fan of Arthurian fiction, so I'm really happy to see such an easy-to-pick-up game in this space. 

And this game is definitely easy to pick up. It feels like a cross between some OSR games I've read and Lasers and Feelings, with two aspects of knighthood (the physical and everything else, especially the moral) as the focus. 

It's easy to read, easy to understand, and easy to get into, and I particularly like how resources dwindle irrevocably over time. Even your friends helping you out just means they have lower stats now, even if you survive. 

It's a peppy little game with a little bit of the grim on the backend, which is a lot of fun to see. Curious to get this one to the table, as it's obviously intended for short campaigns, which is great if (like me) you have a cramped schedule. 

Time to draw your sword and uphold the values of the Round Table! Behold the Grail! 

This is great stuff. I love seeing alien ancestry concepts, especially insectoid ones like most of these. 

That's awesome! I'm really glad to hear that!

Thank you!

I don't think the cover art is what you say it is? 😅

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I've fixed it. It's now "what does and does not qualify."

Thank you for your kind words! Be sure to check out the supplement I wrote: https://xiombarg.itch.io/declarations-of-darkness

Going through the Hard Mode challenges here for my own amusement. 

1. There's a table you roll on, and there is one list, so no points for that. 

2. Honestly unsure what counts as expository, so I have no idea if I got any points for that. 

3. Fully new game, so that's a Nightmare Mode point. 

4. Less than 1000 words, so that's another Nightmare Mode point. 

So, let's call it 50% Nightmare Mode, 50% Normal Mode, and nothing in between (Hard Mode). 

LOL am I the only one who was enthusiastic about going pure plaintext? 

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Mostly for the record and for my own entertainment, going through the Hard Mode challenges here... 

  • No tables, but definitely have lists. 
  • I'm extremely confused as to what counts as "expository /prose writing" as opposed to "mechanics". How do you explain things without prose? So I have no idea if I met that challenge or not.
  • Definitely a standalone product not based on an SRD, tho very seriously inspired by Realis and 2400.
  • Basic rules alone, excluding character classes and optional rules, is 1900+ words. So I don't think I meet that particular challenge, though I tried to keep it breezy. 

So, I think I met 60% of the Hard Mode challenges (giving myself a tiny bit on the exposition thing) and 25% of the Nightmare Mode challenges?

Of course! 

I'm glad you enjoyed it! And yes, it's not supposed to be hard to win, though it is *possible* to lose.

Yeah, there's some really amazing public domain stuff out there... I hope you enjoy the game!

Thank you! I forget who I first saw including plaintext like that, but I've tried to remember to do it ever since.

Thank you! I really enjoyed putting the science fiction wrapper around it.

I suffer from tinnitus as well. That's a valid thing to hear in that situation.

See the blog post. "the imaginary numbers obscuring what is actually just a dial that goes from 2 to 5 and then back down to 2"

The powers, in order, correspond with Correspondence of 2, 3, 4, and 5. Note how each entry has a chance to change one's Correspondence.

Love these Resonant Artifacts, particularly the vintage console.

It hasn't been high on my priority list, but I'll bump it up. 👍

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Yeah, I'm hopping on with this edition, so I have no clue how it used to work. 😅

Great work! 

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So, considering the Strength of a Meathead starts at 1d3 and the table only goes up to 6, I must assume this statement of Strength for Toadies is wrong, especially as elsewhere (group effort) they are listed as counting as 1/2 a point of Strength...


Especially given this later paragraph on the same page... 


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Capital idea. Thank you! 

I've put one of the appropriate images in place; I'll dig further to see if Blake depicted Orc or someone similar as grinning, which would be perfect.

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I'm aware; I'm limited to public domain art / images for budget reasons. It's the only thing I could find that even resembled what I wanted.

However, apropos of a suggestion made by another user, I've replaced the cover image.

This is a bundle of different supplements for White Star and Swords and Wizardry Whitebox and not a single game. Those games are based off the very first edition of D&D, and therefore involve at least 1 player and 1 GM. So let's say 2-12 participants, but understanding that since these are supplements, you need the original core rules (not written by me, not included here) in order to play. 

Done!

Well, your request has made community copies available for others, then. 😅

Well, your request has lead to community copies for others, then. 👍

One. It is a solo game.

Sure, give me five minutes.

This is a system-neutral TTRPG supplement, not a stand-alone game. I'd say depending on the system used, anywhere from 1-10 players, including a potential GM. It probably works best with 2-5 players, including a GM. 

There are still 27 community copies as I write this, but I'll toss in a few more.

Well, if they had no choice but to be monsters, you can decide for yourself how that affects the game.

Sure, give me five minutes.

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This is not a stand-alone game. It's a supplement for White Star

That said, you'll want at least 1 GM and 1 player. Players represent what amounts to a Star Trek bridge crew, so including the GM, 2-9 players. 

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Wow, you found my unfinished, hidden game. You need at least one GM and one player. It works best intimately, so, including the GM, I'd say 2-5 players. But I'd suggest playing 20X4 MADSTONES instead. Same setting, better rules.

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You need at least one GM and one player. It works best intimately, so including the GM, I'd say 2-5 players.

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You need at least one GM and one player. It works best intimately, so, including the GM, I'd say 2-5 players.

So I'm also an old hand at the Yi Jing and while I suspect that I understood these tables more than most, I think you need to say which of the eight trigrams is represented by which symbol on the side and top. Your choices of symbols are very different from what I'd choose, so I can't extrapolate from the two examples you give. 

It shouldn't take long to make a quick eight symbol guide and leave the rest for later; I know this was part of your plan anyway. 

That said, this is an amazing idea!

Given its simplicity but a reliance on having a GM, I'd say it would be at least two players, but no maximum beyond that. Thirty players if you like!