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1. Hi there! What's your name? Want to introduce yourself?

Howdy! I'm Mitch, but I also go as raykinu as well (and on twitter!) 

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

A friend and I actually tried to do this game jam a couple of years ago - sadly we didn't submit anything because we were both a little overwhelmed with the workload. However! This time I want to create a very small and basic prototype of a game that I've been conceptualizing for a while, I'll try to make it as basic as I can, but I'm also very excited as well! 

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I'm a huge fan of fighting games and games with really rich stories. Games like Va-11 Ha-11-a, Indivisible, Skullgirls, Streets of Rage 2, Mamoru-kun has been Cursed, Undertale/Deltarune and Touhou Project and Nier: Automata  really inspired me to make a video game and create my own.  Also the fact that almost all of those games are made by indie / solo developers is incredibly inspiring!! 

4. Do you have experience with game development? What did you do/with what engine?

I've worked with Game Maker Studio 2 for the longest time, but I've only worked with tutorials, I understand a lot of the concepts of what I want to do, but I'm still a huge newbie despite everything (putting everything into code is the hardest part for me haha) - but I'd love to take this as a huge learning experience and make something out of it!! 

5. Tell us about something you're passionate about!

Robots and protags! If the protagonist is a robot, then that's a huge bonus. I love writing really rich and well written protagonists and deep relationships between characters and intresting stories to go along with it. 

6. What are your goals for this game jam?

Build a very rough prototype of the game project I want to create.  Just some basic platforming into a transition room where the "Fighting Game" styled (think Street Fighter and Skullgirls)  fights take place and once the fight is over, and then have a transition out of that room and back to the platforming segments, much like Indivisible. I feel as though if I really break it down and have a start then the rest of the game will shape up in time, and I can refine and tweak with time.  Like I said in one of the earlier questions, I have a really good idea on what I wanna do and how to do it based on tutorials that I've watched, but I'm not really sure how to put this system into code, so I'd love to figure that out during this jam, and hopefully it's smooth sailing from here on out! :D