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Thanks! There are some roguelike elements for sure, but it's a lot simpler (and more linear) than games like Nethack and Pathos. And you can save your progress at checkpoints. Some of my main inspirations for this were Spelunky, Path of Exile, Pokemon, and Tetris, although it doesn't really *feel* much like any of those in my opinion.

Never played Spelunky yet but I heard the name and looking interesting

Well If you need an audio guy for a jam then check out my portfolio