And you have alot of people pretending that many horror games that follow the exact same running and hiding haunted house simulador gimmick is engaging and fun when in reality it gets really boring fast and gives the horror game a lack of replay ability i mean look at the steam library of horror games there are more about walking around with shovel ware assets than originals Remember make your game more replay able instead of a one time experience look at lost in vivo that has secret endings and easter eggs enough to warrant a replay even then without the extras it can still be replayable look at cry of fear a game heavy on item managment and combat that is still replayed by people both old and new and think of every walking simulador that became popular and was forgotten quickly like visage or judas or wick.