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As far as I'm concerned, because the Rotapriest's Concordance starts as a roll of 1d4+1, as a key stat (so it goes from 2 to 5) and it cycles across that range endlessly, there is no legal input which would get you 0 when put to the i.  If you somehow get to that result anyways, then how about: the Rotapriest hits a snag in the wheel, whose pressure is cosmically only resolved via the dissolution of the Rotapriest, who resets to 2 Concordance and gains 50 bad luck.

In terms of your confusion with how it works, that makes sense! Here is a blog post about the design ethos behind the Rotapriest, mainly about why it's written like that. Thank you for your interest!!

I am one step further and have understood that Concordance (x) is a key stat and therefore cannot start as a negative value. But I still don't understand what these formulas mean. What does ix mean?

It's this!

I understand to some extent what the page behind the link explains. I even know what the rule is supposed to create: an irregular, cyclic fluctuation of the value for Concordance, so that a Rotapriest has access to all four spokes of the wheel alternately. Nevertheless, I don't understand which game element the imaginary number “i” refers to. Is it not possible to give an example from a real game situation? That would make me happy.

I imagine i as the "Wheel" that the Rotapriests worship, and thus they put their Concordance to the Wheel and the result determines what powers they have. i, in terms of both literal game-mechanism and how a Rotapriest feels it, would be the axis that turns the wheel when the Rotapriest changes around it.

Too bad. I'm obviously too stupid for this game.  Thanks for your efforts though.