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Well, that's something. :D I don't even have movement done yet. Had no time to work yesterday, so I tried to come up with something more horrory, but I am settling on some kind of arena shooter thing, where you're taking the last stand against cabbages, because everything else seems too complicated. I won't need to do pathfinding or some complex collisions, which will save a lot of time. Would also be nice to make spotlight shader for atmospheric lighting. Shouldn't be too hard.