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(1 edit)

Yes! It is entirely possible to use Crystal for your game. You can illuminate the layer using a Direct Light and a different litType. Thanks ^^

(1 edit)

Thanks! I have actually looked around since I posted and I see I can accomplish it per layer via LIT_EQUAL. But I have 20 different background layers, 30+ middle ground layers, 10 + foreground layers. I don't think I can do the lighting on a range of layers, ie light  layers from depth 100 to 2000, and another light to light layers from 2000 to 3000 for example?

(2 edits)

You have some options:

  • Having a Crystal_Renderer for each surface (which is not ideal);
  • Add a Direct Light to each layer you want to illuminate;
  • Use a Crystal_MaterialLayer, which allows you to render the layers in range in some pass, at different depths.
(+1)

Ah I see, thank you!