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Day 1: Base Controller and "Shooting"

Hello everybody. So my first day of gamejam ended. For this day I created a project in unity. I made a first-person controller and added snowballs. By the way, they have physics! Also, the player’s movement in the game corresponds to your movement in the real world, but with minor changes for a better gaming experience.

I took a couple of screenshots to show which direction I'm moving.

1. General view of the scene.

in this screenshot you can see my test room. The orange cylinder is you :) More precisely, your hero. And the white bar is the hand (later I will replace this with a 3D model).

2. Controller camera.

The camera overview is configured so that it is convenient for you. You can turn on the inverse (although I'm not a fan of such control) of the review. In addition, the speed of rotation of the camera is adjustable (I will add a slider for adjustment later). More details in a small video.

Also in the video was shown shooting snowballs. Yes, yes, they have the simplest rigitbody physics.

3. Conclusion

Today I have done a sufficient amount of work in my opinion. In the following logs, you will see how I create levels, add graphics, and more. Without breaking away from the plan, we continue to make a game about snowballs!

P.S.: Thanks to everyone who read to this place. Like and give feedback. I will be glad to any comments!