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The object for day and night is still in the asset, just not placed in the example level since it can make it hard to see how everything else works.

The issue in the screenshot I do not know what is happening. Are you setting up a camera for the project or is it still just the default a blank project has? It might be that the way the default camera is setup things don't work correctly. Try setting up a camera through code and assign it to a view like view[0].

Yep, this solved it and all the other visual mess that was happening, it looks great now. You may wanna add a pinned comment or so to your tutorial haha, I can imagine lots of people being a bit bewildered in this spot. I confirmed that this problem occurs on my other machines too so it wasn't just something with that one PC/install of GM. Perhaps a recent Gamemaker update introduced it.

Ya, they changed how they apply the default camera so when I retrieve it in the deferred rendering part its incorrect. When you add your own it works of course.