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(1 edit)

Hello,

Very interesting premise, and I enjoyed the twist. However, I did encounter some bugs that unfortunately messed up the narrative pacing.
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The broken wall was immediately accessible from the very beginning, just as I first entered the bedroom. This resulted in me getting to what I assume is one of the endings within five minutes of play, which I suspect wasn't intended.

I also encountered some of Steven Don's issues on the replay (the visible Amos sprite on top of the sealed door whenever he (it?) speaks, wrong draw location for Amo's words, the chest was already open and the hammer acquired at the start of the game, etc)

Two weeks definitely sounds like an intense crunch, so I think this is pretty impressive for such a short time. If you don't mind me asking, what engine / software (or library) did you use to make this?

EDIT: Playing all the way through a second time gave me the narrative as intended. Excellent -- the pacing was very important to the payoff at the end. I'd love to see a sequel where the Anchorite navigates life outside the, eh, "tower".

Hi, thank you I have fixed the wall, sorry I missed the scheduling of that hotspot too... the dangers of having limited rooms and lots of different things happening over different periods! I used Adventure Game Studio to make it, it's a free engine that I started making a horror game called Abscission with about four years ago, I've never used anything else so not sure about how it compares to other engines, but I like it. All the sprites and backgrounds etc are mine (I made everything apart from the candles and fire from scratch for the jam). Thanks again for playing!