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(2 edits) (+2)

[Thought Only from Demo]
It is nice and the atmosphere along with delayed impute in nice, however I find the experience to be less tactile than I would like. If there was more of a hurdle than "left click mouse" I would appreciate it. The way it is now makes it look like I am an operator but does not feel like I am.

A simple idea of this would be having to manually type "-x, -y" for movement along with maybe adding ":-insert context-" to forewarn what you are transmitting.

Move here                               |  Unknown Object        |   Noteworthy Debris
[-056, -507]                            |   :UKO                                 |    :FOD
Gets character to move  |  An object to inspect  |  Change in original                                                                                                                                  structure

This would give the delayed impute a more tactile feel and a light layer of learning all the acronyms. This does however come at a down side, the Salvor needs to be able to react and move on their own accord based on the commands given/ungiven and external stimuli. Make it so you feel and look like the player is an operator and not the Salvor would also heighten the fear and tension of passive observation.

This would require a whole lot of programing, lot more dialog, and a lot of time so please take this comment as a thought experiment rather than a suggestion.

(+2)

Oooo that would be really cool! 

Even the idea of doing a spinoff project that's more horror-centric with the player operating a much older model of machine needing to type in things like this would open up a lot of opportunities to do horror centered around the old machine system.