Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thanks for the detailed clarification.

Indeed ERAS has a ton of content; and here are a few notes based on my last gameplay which was about 2 weeks ago:


- The Gallileo telescope and excellent telescope both have same vision; and neither can show you number of cannons, number of crew, or any other detail besides the simple data which is shown on the basic/good spyglass


- The same issue regarding all the AOP games and mods: 

when you leave Cape Negril in Jamaica, your ship is positioned in an uncomfortable position  /  when you leave Trinidad, also similar bad position  /  in Martinique, Lamont Beach just a tiny bit awkward leaving position  /  In Guadalupe when you leave Man-o-shore, have to turn a long way left before your angle is set corretly once you go to world view



Thats all I remember, but will post new stuff when I play it in the upcoming weeks. Thanks for all your efforts.

For the "advanced" telescopes, ERAS has a Mod Option (Options screen, lower right "Mod Options" button.  The first setting is for "Realistic Spyglasses"  Set that option to Off to see the additional information the best telescopes provide.

I am aware of the positioning when leaving some shores, that force you to turn 180 degrees before setting sail; I remember several of them and it was always a slight irritation when encountered.  It is probably a locator orientation value that needs adjustment for those shores.  I will put that on my list to research and if I resolve it, I can probably apply it to all COAS-based games since they share the same island locator files.  Thanks for the list of problem shores, because I never noted them myself, so will save the trouble of identifying them.

Np, thanks for the care