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Hello there! Been loving using this tool so far, very useful! However I keep coming across a certain bug whenever I merge the faces in Blender to minimize the number of edges in a single face, for a "cleaner" result. Whenever I import that cleaned up model after I'm done doing the UVs, UBP displays the model to be broken, like some voxel faces are stretched. I've attached a pic to display the problem I'm facing.
Hope you can help me find a solution for this, thanks in advance

Object in Blender:

Object in UBP:

(1 edit)

Hello,

First: Sorry for the late answer, but to find time in my current situation is a bit hard. 

Mhh, that is an interesting result. Can you send me the obj and the blender file to support@unionbytes.de and I will have a look on it at the weekend.

Thank you very much and sorry for the long time it took to answer :(

Kind regards
Union Bytes

No worries! Sent you the email with the files :)

(+1)

Hi,

so I testet it in a few application and only unreal engine could show it correctly:

The problem are corner faces with concave polygons. Depending on the engine and how it handles the triangulation, it can appear different errors.

If you want to go sure such problem doesn't appear, just triangulate the mesh before export.

Kind regards

Union Bytes