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I guess it's worth noting that this build was made in Godot 3.  My old computer was incompatible with Godot 4 and I only upgraded within the past couple months, so I was hesitant to make the jump to 4 for awhile.

I am working with Godot 4 now, but I basically rebuilding it from scratch so it might still be awhile before I share an update, but this is an ongoing project more on the educational side. So it'll likely get another update or two once I get caught back up in Godot 4.

Ah, I see, many things became easier, with a few motion API becoming more obscure in Godot 4 (such as slope snapping) but recently they implemented suggestions we had and so it should be pretty easy to do both simple platforming and more advanced stuff like slope snapping - I forgot to mention it in my previous post but that’s actually a nice “next step” to try as well.