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Yes! You're absolutely right - I forget if I put this in the description or not but the best strategy is to take it slow and be very careful. It is still quite action packed when you get into a tight spot haha. It's interesting, I'm sort of between a rock and a hard place because some people say the rotation needs to be faster, others slower. But it's good to know that it should go through some more tweaking for sure. Thanks!

Could your rotation be tied to frame rate? Browser games tend to have a low frame rate for me, so they run slow. So the ones saying it should be slower might have a fast frame rate.

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Interesting! That is possible, I'm not sure as it was Steve who implemented the player controls, he may not have multiplied rotation speed by Time.deltaTime in Unity. Minor oversight haha! We both forgot.