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It's definitely buggy but honestly I have trouble finding much cohesion to it - the bugginess isn't telegraphed at all and simply nothing seems to work. The game feels unplayable. Cool particle effects but, I think the idea could use ironing out. Perhaps there's good potential if you clearly explain the bugs or at least introduce them over time, and I mean there has to be some alternative. We have a gun but it doesn't seem to do anything (maybe it kills snails? It didn't seem to, and I also couldn't tell what the blue circles were up to). Sorry if it's harsh, props for completing the game for the jam and I hope it was a great experience of learning and you had fun making the game!

(+1)

Thanks