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(+1)

Yeah, the health system is not explained properly. The basics is that head and torso on destroyed kill the enemy, each arm has a different attack on and destroyed removes that attack option from the enemy (so both arms destroyed enemy doesnt attack) and legs half the hit chance of the enemy. Will surely need to be better explained in the reworked system, or well, better designed. If you have any ideas on how to make things better feel free to let me know!
-Heli

I would say just remove the body part from the icon. So players know it is no longer operational and to stop attacking it. It was darkening and even though it said 'destroyed' I figured I could break it since it allowed me to still target it. Either that, or when it is destroyed, make it no longer clickable to remove it as an option so turns aren't wasted attacking a broken object. Maybe make a tiny animation like a shatter sign pop up when broken / destroyed too, just as an indicator and added little fun thing?

(+1)

Yeah, that is a good idea, will implement. If you have any other ideas please let us know!