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Was quite surprised to see an action RPG being made in RPG Maker, not every day that you see that sort of thing attempted and for what it is, its really good. The feedback was all there and everything fit together.

I am concerned with the game feel though, just because the stamina recharged too slowly, I assume to deter people from mashing A/Z at everything they see, perhaps it would be better increase the recharge rate but increase the time between attacking and recharging?

Collision detection is also a bit iffy when I would think I'm hitting an enemy and I miss instead. There are also times when I think I can land a hit but I can't, half the time I was still recovering a hit I've sustained myself but there are times when I have stamina but couldn't attack for some reason.

I can tell there were some interesting ideas that were planned but weren't fully integrated in time. Would've liked to see more low health enemies in the same area to appropriately see the on-kill mechanic shine.