the game was off to a depressing start and playing this in the current year when all those times were behind felt almost unreal and just hit close to home especially those who suffered greatly, and had it difficult so i guess it nailed those kind of atmosphere especially with the bright colored graphics contrasting the retro-ish effect and fitting the hopeful undertones, until..
(spoiler)
the bomb. Man was it successful having me devastated like that after the attempts of trying to reconnect with your drifting family members, I got attached to the characters and even more with Karey;; almost cried but really pressing on that willpower to not cry, since there was just this despair settling in along with the hinting clues and unsolved(?) mysteries. There were just many questions, and theories but I really hoped that Karey at least didn't die, and Haru still lived, I want them happy together too if this story were to be continued on... (even got myself feeling curious about Max/the bonus room host)
The translation were a bit off at some parts and missed the intended meaning (like prepotism supposed to be nepotism unless I misread, and the thermal usage word in phrase "thermal goes off"? I literally searched Google and didn't get it but I think it was along the lines of someone "blew their fuse"/"lose temper"). Though it's understandable why the barrier language couldn't be passed that smoothly sometimes, I still appreciate the effort put into this game overall). There were other things I wondered about, if it was on purpose that after I talked with Lin first, I wouldn't be able to talk further with the mom even when I faced the fridge to offer up what mom wanted, so on my second replay and loading save file back, I interacted with the mom first. Also, about how Lin was in her room on the third day/night where Lin was supposed to be only on the living room with the mom talking together.
Putting all that aside, I looked forward to play more from your projects, rooting for them characters and lores!