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A wholesome game with cute little characters and cohesive art; My only criticisms being to turn down the gradient filter a tad as it occasionally makes it hard to see and some UI elements could be made easier with a symbolic HUD system e.g. happiness meter/level. For me the sound effects were stand out, leaving me amused and happy. As well, the music has a wistful but melancholic air to it that fits really well with the games theme of a slump.

I had fun playing the mini games especially the cooking one and loved how, as they went along, they became more complex. I noticed how the game was analogous to the small steps required for pulling oneself out of a mental tailspin. Turning on lights being a big accomplishment, cleaning up to live in a better space, and finally managing to cook a real meal instead of subsisting on quick options and snacks.; This evolution is also reflected in the words of affirmation, feeding options and the eventual goal to go outside. Very subtle but effective, great job!

Thank you, I am happy to see the idea of the game well understood and details noted <3

And thank you for criticism also, I’ll take it into account. I’ve noticed myself that text is not very comfortable to read at times but tried to solve it with text colour which it seems didn’t help at all ^^’ I’ll try to make the gradient less vivid or text boxes more solid.

Glad you liked audio too, I had fun voice acting all the sound effects :)