This game was made for the https://itch.io/jam/cozy-fall-jam 2024 in a week. Actual development time was probably around 30 hours in total. The idea was to develop a simple sandbox game with small random tasks for the player. Most are optional and just there to give the impression of a job in a remote outpost for the jam itself. It is the usual stuff. I committed to a game that was way too big then and had to cut features on the way. Since I come from a programming background, I'm super bad at modelling and texturing, so I used the following paid asset together with Unity 6, which I still had lying around and were the only parts not made during the jam week.
- Unity 6
- Blender
- Reaper
- Photoshop
- Visual Studio Code
- Notepad
I created a few additional models using the textures from the asset packs mentioned above. The music is a recorded jam session with a friend on the drums and me on the guitar.