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(+8)

I personally am here because it's more of a visual novel than a resource management game, but it's all about what your vision for the game is. I'd appreciate an easy mode for management since I find those games stressful and mostly want the visual novel aspects (story and characters), but idk how hard that would be to implement.

(+4)

I would keep the same "easy mode" the current game has. Starting you off with a lot more funding than you would normally need. When picking the easy difficulty. The visual novel aspects won't be going anywhere though.

(+1)

When we started discussing it the difficulty aspect came up and I don’t think the game will be that challenging. I think a game-over state will still technically exist, but you’ll likely need to go out of your way to get there. Running out of funding is no longer an instant lose, and there’s basically a lot of ways to get back in the game if that’s the case.

An ‘easy’ mode isn’t out of the question either, but things have kinda shifted over the last few months, so we’re retooling stuff and spending a lot of time thinking about the impact it will have.