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AstroKaen

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A member registered Jul 15, 2020 · View creator page →

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Oh, thanks for that information! I'll be sure its updated in our new version.

They shouldn't be but I will check.

We plan to have translations in the future!

There is not

That is correct the demo only has the ghosts. The full version available on our patreon has more enemies as well as the ability to unlock upgrades!

I just tried re-downloading the Classic PC version uploaded and the files are as intended. It doesn't look similar to your imgur post at all. Did you happen to somehow download an older version of the game by accident? If you've downloaded the game before that might be what happened.

That's where the classic version ends. New Kin will be available in the new version of the game once it is released!

Are you sure you downloaded the correct file? I just checked the files on my end and its the correct version in the folder.

Everyone who paid on itch will continue to get future updates and the full game once released. We have an email list of everyone who purchased the game and will provide a way for buyers to receive updates as we continue development.

Nope that isn't the case at all we will keep our promise if you paid on Itch.io you will receive all future paid updates and the full game once it is released. We have a list of all buyers and will be able to contact them about future updates going forward. We simply can not host a paid version of the project on Itch.io anymore because of the censorship and delisting of our page. We will offer the game on other platforms and we will make a way for those who have purchased the game on Itch to get access to the new version once available.

The artwork that's currently in game is from an artist that hasn't worked on the game in 2 years. The art shown above is from the new artwork we revealed about a year ago.

Gay content is completly avoidable. Sex scenes is based off of your characters gender and which Kin you select while playing.

Icons have been changed

是的! 我们将在下一次更新中以不同语言对游戏进行机器和粉丝翻译。 未来,我们还将聘请专业翻译。

We're still in development and it will take some time before we reach full release. For now feel free to play the version of the game on Itch and I will keep you updated!

That's the plan we are currently working on getting the game Steam ready!

Thanks so much! Yeah the move to godot was definitely the right call its allowing us to produce the version of the game thats always been in our heads!

That's what we're working hard on right now check more recent dev logs for updates

Oh dont worry that inspiration isnt going away, you'll see it start to show a bit in our next update soon!

We are still taking inspiration from Lobotomy Corperation  correct. So we came up with a neat little concept with hopefully the right execution will make a satisfying gameplay loop.

We plan to have the player collect data when they interact with a Kin. The amount of data collected dictates when the work day ends. Like lobotomy corperation the player can use data collected to unlock information in a Kin's portfolio. By using that information the player will know the best way to take care of a Kin. This is when our old gameplay elements peak out, by making sure the Kin's enviornment is comfortable that increases the amount of affection the player gains from them. The more affection a Kin has increases the amount of reputation the player gains. Reputation leads to promotion that gives the player more funding and another Kin to care for. And then we loop from there.

Currently we're working on the new gameplay features in godot we've finished transferring over our assets from renpy and have the visual novel system set up in godot.

We do not plan on adding these body types to the game. For each one added the artwork needed would increase, far to expensive and impractical.

We're going to transition the MC to be a switch going forward so we can play with role dynamics in bed and have the player take the tole that makes most sense for the Kin they are talking to.

There will be stay tuned!

Femboy will come

Android will still be supported!

New version, I'm not happy with the 1.0 og version after feedback. I feel as though what we're doing in godot is much better overall.

I will announce a release date in due time.

Dont worry the m/m content isnt going anywhere ;)

Yep I completely agree and understand. The biggest reason I've come to the conclusion that I have had mainly been because of the development issues we currently have in the Renpy engine.

When we first started making Monster XXXperiment it was honestly a game jam type of development we never knew it would ever get this popular.

So our vision, ideas, and what the game was going to be wasn't really concrete at the time. Now that we've finally nailed down what we want the game to be whats the strong points and the weak points it started to become clear to me that Renpy is currently one of the biggest things holding us back from the vision we have for the game now.

I will still be leaving the Renpy version up as a Monster XXXperiment Classic. But I do want to take the lessons we have learnt so far to fully realize the vision. While not compromising what was loved about the original.

The story will not be altered at all no worries. The gameplay will feel different but the strong character writing and the individual stories each Kin tell will not be changing at all!

Yep i will leave the curtent version up as a Monster XXXperiment Classic for people to still be able to look back on and play.

Yeah Lobotomy Corporate, SCP Foundation, Etc were all really big influnces for MonXXX. The mangagement portion of our game has always been its weakest part so I'd like to take some inspiration from Lobo Corp during the transition.

It wont be nowhere near as stressful obviously since MonXXX has visual novel aspects instead of rouge-lite aspects. But I feel like it'll really finally reach that feelings I want the players to feel while playing the game and building up your M.I.S. facility.

I would keep the same "easy mode" the current game has. Starting you off with a lot more funding than you would normally need. When picking the easy difficulty. The visual novel aspects won't be going anywhere though.

I'll be sure to reach out!

The most I can do is keep the Renpy versions of the game up for people to play and enjoy while making the change.

The first part is what essentially has me playing around with the idea in the first place. The game hasn't received a substantial update in a prolonged period of time, and a lot of dev time has been spent turning Renpy into something it's not.

So far on my discord and patreon as well a lot of people have been for the change.

One advantage that MonXXX has for the change i beleive is the fact that GDScript runs extremely similar to Python, which Renpy and a majority of MonXXX's code is written in. Which should make transferring the project a bit easier than others.

I'll probably release what we did work on in Renpy to the public. But i will begin the switch to Godot immediately.

Which is why i wanted to have an open discussion with the community about it before making a major leap.

I do understand that it's a problem so I want to weigh the pros and the cons with the community.

Unfortunately no will add too much to the already way to long development time