Oh, thanks for that information! I'll be sure its updated in our new version.
AstroKaen
Creator of
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Nope that isn't the case at all we will keep our promise if you paid on Itch.io you will receive all future paid updates and the full game once it is released. We have a list of all buyers and will be able to contact them about future updates going forward. We simply can not host a paid version of the project on Itch.io anymore because of the censorship and delisting of our page. We will offer the game on other platforms and we will make a way for those who have purchased the game on Itch to get access to the new version once available.
We are still taking inspiration from Lobotomy Corperation correct. So we came up with a neat little concept with hopefully the right execution will make a satisfying gameplay loop.
We plan to have the player collect data when they interact with a Kin. The amount of data collected dictates when the work day ends. Like lobotomy corperation the player can use data collected to unlock information in a Kin's portfolio. By using that information the player will know the best way to take care of a Kin. This is when our old gameplay elements peak out, by making sure the Kin's enviornment is comfortable that increases the amount of affection the player gains from them. The more affection a Kin has increases the amount of reputation the player gains. Reputation leads to promotion that gives the player more funding and another Kin to care for. And then we loop from there.
Yep I completely agree and understand. The biggest reason I've come to the conclusion that I have had mainly been because of the development issues we currently have in the Renpy engine.
When we first started making Monster XXXperiment it was honestly a game jam type of development we never knew it would ever get this popular.
So our vision, ideas, and what the game was going to be wasn't really concrete at the time. Now that we've finally nailed down what we want the game to be whats the strong points and the weak points it started to become clear to me that Renpy is currently one of the biggest things holding us back from the vision we have for the game now.
I will still be leaving the Renpy version up as a Monster XXXperiment Classic. But I do want to take the lessons we have learnt so far to fully realize the vision. While not compromising what was loved about the original.
Yeah Lobotomy Corporate, SCP Foundation, Etc were all really big influnces for MonXXX. The mangagement portion of our game has always been its weakest part so I'd like to take some inspiration from Lobo Corp during the transition.
It wont be nowhere near as stressful obviously since MonXXX has visual novel aspects instead of rouge-lite aspects. But I feel like it'll really finally reach that feelings I want the players to feel while playing the game and building up your M.I.S. facility.
The first part is what essentially has me playing around with the idea in the first place. The game hasn't received a substantial update in a prolonged period of time, and a lot of dev time has been spent turning Renpy into something it's not.
So far on my discord and patreon as well a lot of people have been for the change.
One advantage that MonXXX has for the change i beleive is the fact that GDScript runs extremely similar to Python, which Renpy and a majority of MonXXX's code is written in. Which should make transferring the project a bit easier than others.



