We took the paid options off of itch.io after the issue last year. We will release a new paid version once the game is ready for its full final release.
AstroKaen
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Currently our primairy focus is on our other games. We want to start releasing full, completed works on store fronts like steam. Our first trial of that is our card game Dealt By Chance made in a way so we can visualize what a full completed project can look like by our studio and mimic what we learned with our other games.
We do plan on updating and releasing future updates for Monster XXXperiment and even though it isn't the focus of our development currently we are still talking and making plans for it that's achievable for us as a studio and satisfying for all of you who are a fans of the project.
Once we have news on MonXXX you all will be the first to know. Sorry again that it has been taking so long, we want to do this right. Thank you everyone for supporting AstroKaen and all of our works.
Nope that isn't the case at all we will keep our promise if you paid on Itch.io you will receive all future paid updates and the full game once it is released. We have a list of all buyers and will be able to contact them about future updates going forward. We simply can not host a paid version of the project on Itch.io anymore because of the censorship and delisting of our page. We will offer the game on other platforms and we will make a way for those who have purchased the game on Itch to get access to the new version once available.
We are still taking inspiration from Lobotomy Corperation correct. So we came up with a neat little concept with hopefully the right execution will make a satisfying gameplay loop.
We plan to have the player collect data when they interact with a Kin. The amount of data collected dictates when the work day ends. Like lobotomy corperation the player can use data collected to unlock information in a Kin's portfolio. By using that information the player will know the best way to take care of a Kin. This is when our old gameplay elements peak out, by making sure the Kin's enviornment is comfortable that increases the amount of affection the player gains from them. The more affection a Kin has increases the amount of reputation the player gains. Reputation leads to promotion that gives the player more funding and another Kin to care for. And then we loop from there.
Yep I completely agree and understand. The biggest reason I've come to the conclusion that I have had mainly been because of the development issues we currently have in the Renpy engine.
When we first started making Monster XXXperiment it was honestly a game jam type of development we never knew it would ever get this popular.
So our vision, ideas, and what the game was going to be wasn't really concrete at the time. Now that we've finally nailed down what we want the game to be whats the strong points and the weak points it started to become clear to me that Renpy is currently one of the biggest things holding us back from the vision we have for the game now.
I will still be leaving the Renpy version up as a Monster XXXperiment Classic. But I do want to take the lessons we have learnt so far to fully realize the vision. While not compromising what was loved about the original.




