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(4 edits) (+1)

fun little game with very cool visuals!

But I think you should have given the player some way to figure out what he can do/which spikes are dangerous etc. Bc rn it was just frustrating trial and error. (or maybe I didn't get some hints?)

For example with the line of spikes on the floor you could have made the spikes on the top in the pattern that the holes are. I first thought this was what you were doing and was like, "thats clever as f..." but then realized it had no correlation.

(2 edits) (+1)

Level 3 is like what you've said. The spikes position at the top is the same as spikes with no collision at the bottom, but the spikes at the top shown on different layer every time you die (the collision layer never change, just the visual layer). So, you need to know where the spikes position at the top on both layers in order to pass through ^^

This is the level 3 -> [Spoiler] Level 3 Hitboxes