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I test both but very much prefer when it's a browser game. It's just a much easier process.

I would definitly emcourage everyone to do a browser builds if possible. But I know that in certain engines like Unity it's a bit of a hassle to get webGL builds working properly.

(+2)

I much prefer the WebGl projects, I can test and rate much much faster that way. However of the games I did test I played the DL's longer  most likely because of the time investment of downloading them haha. Thanks for your input!