Finished playing through the game. It took me about half an hour. Feedback incoming:
Likes:
Character design is very good, both personality and how they look
The Game Over with Vore was really good. Would suggest adding a "Boss ahead" warning to make sure people remember to save
Map design is pretty good, but I don't understand why you decided to hide the chests behind a fake wall
Loved the moral dilemma. Choice was easy for me (spare hot bug lady) but hard from the character's POV which is what matters most for the story progression IMO. A few more of these choices would be cool, but don't put too many. Too much variety makes it hard to see everything in the game without spending several hours replaying the same parts of the game.
Dislikes:
I had to grind a bit to beat the frog, and beating the Boss would have been pretty harsh had I not grinded to level 5. Nothing that required too much time, but I dislike the repetitiveness of this. I write this as more of a warning for later than an actual complaint of now
The bar could have used some NPC variety, among the ones RPGMaker has. Having 15 of the same guy might feel a bit weird. Not necessarily bad, just think having more varied NPCs can add to the scene without taking too much time (at least I think it doesn't take too much time)
Overall I enjoyed this little Alpha and will follow this project with interest. Sometimes there was a little confusion with pronouns (masculine pronouns being used for female characters sometimes) but nothing that made the dialogue hard to read. Would keep an eye out for that. Also, I suggest using Reverso Context instead of Google Translate, it's much better.
Hope to see more from this soon!