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(+3)

The main reflection mechanic worked pretty well, but I didn't like the platforming mechanics

So, here's some ideas to make first perso platforming more fluid : 

- Air friction : when the player lets go of the control keys, they should stop pretty quickly while in the air. This is to correct for overshoots easier, basically when a players jumps to far they simply have to stop pressing forward at the right time to land on the platform. 

- More air control : most first person platforming games give the player a lot of control over their momentum while moving. You cut down almost all acceleration while in the air, meaning I had to guess the right speed and angle before leaving the ground and couldn't really correct my trajectory. 

- Single press jump : unless it's extremely justified, most first player platforming games will use a single height jump, accessible by pressing the button, no need to hold down to gain height. In 2D games, this concept is useful because you can clearly see the height between your character and the ground, allowing you to precisely adjust. You don't have that kind of visibility in first person, so asking your players to guess the correct height won't work.