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(2 edits) (+2)

Wonderful little game! Vera is a funny gremlin, and her minigames are pretty well implemented, super tight controls! Sometimes people fumble that and make their UIs painfully sluggish and imprecise, so it's something worth commending when done right.

The spellcasting one is also a highlight for me. Genuinely something I could see being fleshed out into it's own thing with fail states, trap nodes, etc.

The art is awesome as always, and I love the subtler notes like her portrait reflecting the loss of skirt, or the giantess final boss cutscene including the witch lady still stuck under the books if you don't save her.

Things left to be desired: 
- Vera kinda teases a third encounter on either routes which (assuming I did actually 100% it as I filled all the timelines), never really occurs. Shame, but I imagine she may be referring to future games or such ;P. I suppose I'd rather be left wanting more than being sick of staring at her mug.

- The slower minigames like spellcasting and the kitchen can get in the way of completionism. Once you see each path at least once, they'd benefit from having a skip button like Vera's.


Don't know if you plan on making more games in this format, but it's definitely a system that'd be great seeing expanded further. Keep up the great work, dude.

(+3)

Thank you for the in-depth feedback! All good points, and I do think the slower point-and-click style of gameplay does lend well to kink-focused games. Adding more or doing something in a similar vein is definitely something I'm not opposed to!